OUR RIGHTS OF PARTICIPATION!
I've been working for a while on attempting to start a public cyber movement of some sort to allow the public as a whole to do what needs to be done: redefine and give technological relevance to the concept of the United States' Rights of Privacy.
Many people know that we do not have quantified rights of privacy. What rights we have are legal and business rulings and operating presumptions about the need for certain core protections of liberty, freedom and privacy--most originating from arguments about the importance of protecting creative rights of commerce.
In light of technological advancements, it seems necessary that we collaboratively and openly redefine and refine these rights with an eye toward participatory engagement. How can we, how should we, what issues, problems, concerns and expectations should grow from continue to maintain assumptions of privacy when we so easily and unknowingly give away those rights with "user agreement" and similar clicks to be involved?
A campaign to develop Rights of Participation would allow for moving in this direction.
HERE WE SEEK TO BUILD FROM WITHIN!
Entertainment Justice ideas assume a good deal of participatory protections and seek to incorporate social, political, economic and humanitarian justice principles into a variety of entertainment methods and mechanisms.
Most people don't realize that from our literary beginnings, people have always sought to incorporate normative rules and expectations within good, bad and in-between literature. Short-stories and novels, written forms of cultural learning, first reflected this, of course, and soon began to give over some of its credible authority in this regard to other mediums. Including, most recently, the fantastically popular and profitable domains of online and virtual gaming.
The first computer games, developed by Atari, were designed specifically to incorporate Japanese moral standards and lessons within the Mario Bros. sessions. Only later would that valuable intention evolved to packaged and cloud-based CGI games--games that increasingly literally transforms the player into an animated Avatar who interacts with and plays out strategies with other creatures of every shape and form.
Unfortunately, the overwhelming majority of these massively multiplayer products continue the trend of ensuring that the heroes and heroines of these stories have weapons and tactics limited almost exclusively to war-making and police tactics.
Almost no real or real-life representations of role models who use social justice tools and techniques to right wrongs exists--and, in my opinion, no applicable progress will be made toward a better culture until we have developed a way to make sure the superpowers we celebrate reflect the principles of justice we claim allegiance to!
RIGHT NOW THERE IS NOT STRUCTURE
Instead, what I am seeking in general guidance on how to set such standards ... suggestions for determining how to encourage the media makers to both seriously and realisticly explore this avenue and do so in a way that does not exploit but actually reveres America's cultural expectations.
TELL ME YOUR IDEAS
My desire is to gather together these ideas and then present a workable posting where the concepts can be spelled out, wordsmithed, discussed, argued about and ultimately worked into a viable strategic document and plan of action.
YOUR SUGGESTIONS?
Wednesday, December 16, 2009
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